Problems
Solutions
Here is a brief overlook at the detailed work I've done in laying out a bathroom scene showcasing Novatto products. This is just one of over 120 unique scenes I've designed. Most of them are created from scratch, however, anything that has been kitbashed is iterated significantly for both integrity and tonal alignment.
Each of Novatto's products involving waterflow are treated with unique simulations and rigs that match their physical properties. The highlighted portions indicate parts of the rig responsible for either length, spread, velocity, and (for this particular model) movement of the faucet's hose.
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My work spans multiple 3D platforms, including Blender, Cinema 4D, and 3ds Max, with hundreds of original models and scenes developed from the ground up. Many of these projects demanded a deep understanding of topology, spatial relationships, and production-ready workflows. As a 3D generalist, I’m comfortable owning the entire pipeline from modeling to final composite.
The models being shows here are meant to create clean representations of Novatto's products for home-owners, contractors, dealers and future partners.
Starting with the spec sheets, the model is built out with basic shapes and topology with the intention of making a single mesh for each component. Then, a system of material nodes, photogrammetry, and/or illustration is done to texture the model. A series of ~100 unique scenes were made either through kit-bash or scratch; they're given unique props, lighting, and texture modifications to support the characteristics of the model being showcased.
These models at the rate of production I worked at, as the sole designer for Novatto, have done a lot to finalize and increase sales across several different platforms.
Blender for modeling, the Cycles render-engine, and some compositing. Adobe Suite for texturing, compositing, and bulk-editing.